Patch v0.0.28 - Build variety and boss weapons


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This week the most requested feature was more build diversity. I ended up spending a lot of time reworking the collision system to support beam-style weapons. But I did have some time to add at least one new item per setpiece. This wont be the end of work on build diversity, but should be an improvement

Features

  • Setpieces now have a rare drop table, A lot of new items were added as a part of this - including beam weapons, slag cannons, and new magic weapons. Item tooltips will now show the boss name of where they are dropped.
  • Lesser setpieces now have a chance to drop the greater setpiece dungeon: (E.G. Hollow archer setpiece can now drop an ancient ruins dungeon. Elder scarab can now drop temple of anubis)
  • Most daggers now deal bonus damage when backstabbing
  • Items now have a rarity from Common to Mythic. Depending on boss, you’ll get different chest art as well
  • Reworked item tooltips to be a bit cleaner
  • Decrease teleporter purchase and blacksmith upgrade requirements
  • Completing an objective now pops up an ‘Objective Complete’
  • Staff weapons now scale their damage with willpower (scaled at 1/2 of additional willpower above level 1)
  • Added a small DPS tracker just below minimap. Also added some attack dummies for testing build DPS
  • Monsters in more advanced biomes now have some defense by default. To counter this, some weapons (hammers and crossbows) now apply ‘Fractured’ status effect which will reduce the target’s defense

Fixes

  • Add landmark minimap icons back
  • Add lava to edge of ignarok fight
  • Increase total number of active setpieces

Thanks for reading!

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